Bit.Trip Presents… Runner2 Future Legend of Rhythm Alien, generally shortened as Runner2.
game information psvpk.com
Runner2 Future Legend of Rhythm Alien
Region: EUR
Product ID: PCSB-00491
Genre: Platformer, Side Scrolling
Language: English
Format: VPK
Vitamin: 2.0
Size: 495 MB
Store: PSN
Release Date: February 26, 2013

game description psvpk.com
BIT.TRIP Presents… Runner2 Future Legend of Rhythm Alien is the sequel to the critically acclaimed and IGF award-winning BIT.TRIP RUNNER. In the style of the BIT.TRIP series, Runner2 is a rhythm-music platforming game. Players will run through fantastic environments, using brand-new moves, to brand-new soundtracks as they run, jump, slide, kick, and soar toward the goal of tracking down the Timbletot and thwarting his evil plans to destroy not only our world, but every world there is.

Runner2 is divided into five themed worlds, each with fourteen regular levels and five bonus stages for a grand total of ninety-five. The goal of each level is to guide the chosen character to the end of the level without striking an obstacle or falling off the screen. The character runs automatically, and in order to arrive safely at the finish, the player must perform various simple actions such as jumping, sliding and kicking, as well as more complex moves including hanging from rails, deflecting projectiles with a shield, and slide-kicking. Most obstacles require the player to perform one specific action to survive—jumping over ground-based enemies, sliding under hovering enemies or fireballs (which fly at head height), kicking stop-sign walls—although the player can either deflect the square “beat” blocks to earn points or simply slide under them. If the player hits an obstacle (including failing to jump and thus running into a wall) or falls off the screen, the game rewinds to the beginning of the level. Runner2 introduces checkpoints halfway through normal levels and after each phase of a boss level; if the player suffers a “bonk” after hitting a checkpoint, the game rewinds to that checkpoint. The game has very mild penalties for failure: it does not track lives, so the player can fail a level as many times as necessary to beat it. It does reset the rewound area, so the player must collect gold bars and mode upgrades again, and it does track the total number of player bonks and ratio of bonks to level completions, though this only affects players curious enough to look at the stats page.

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