The Binding of Isaac Rebirth is an independent roguelike video game and a remake of The Binding of Isaac.
game information
The Binding of Isaac Rebirth
Region: USA
Product ID: PCSE-00507
Genre: Action, Adventure
Language: English
Format: VPK
Size: 258 MB
Store: PSN
Release Date: November 4, 2014

game description
The Binding of Isaac: Rebirth is an independent roguelike video game and a remake of The Binding of Isaac, designed by Edmund McMillen, and developed and published by Nicalis. It was co-developed by McMillen and Florian Himsl and originally released in 2012 as an Adobe Flash application; Rebirth was developed with a more advanced game engine that enabled them surpass limitations of Flash, adding in more content McMillen had wanted in the original game and new gameplay features. Rebirth was released for Microsoft Windows, OS X, Linux, PlayStation 4, and PlayStation Vita in November 2014, and for Xbox One, New Nintendo 3DS, and Wii U in July 2015.

As with the original game, Rebirth’s story is based on the Biblical tale of the Binding of Isaac, and is inspired by McMillen’s own childhood growing up in a religious family.[1] The player controls a young boy named Isaac whose mother, convinced she is doing the work of God, strips him of all his clothes and possessions and locks him in his room. With his mother about to sacrifice him, Isaac escapes to the basement and fights through randomized dungeons created in a roguelike fashion. The player defeats monsters using Isaac’s tears as bullets, and collects items that improve Isaac’s attributes and abilities. Eventually the player must face Isaac’s mother, and later even more demonic creatures. One expansion to Rebirth, expanding the number of items and playable characters, was released in 2015, and a second expansion that will include support for user-created content is due in 2016.

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